Free Beta

Know what you need
before you build or scale

Three gates. One journey. Gate 1 validates your concept and budget before you build. Gate 2 returns a go/iterate/kill verdict in soft launch. Gate 3 tells you when and how to scale UA spend. Every verdict is grounded in cited practitioner research. Free for indie studios.

385
Installs for a 95% confidence verdict
75%
Of Indian mobile games miss D30 retention
0.35
D7/D1 ratio below this flags a core loop problem
$120K+
Average loss studios avoid catching issues early
The decision engine for

Every game decision. Before you invest.

PixyLiv combines multiple intelligence engines to give you a complete picture of your game's potential and the confidence to decide what's next.

Pre-Build Validator

Validate your idea with real market data and trends.

Market Demand

Friction Finder

Test your first levels and find the hook that works.

Level Difficulty

Update Evaluator

Simulate performance and benchmark in your genre.

Change vs baseline
+18% statistically significant

Decision Engine

Get a clear recommendation backed by data, not gut.

Recommendation
GO — High Potential

Launch Readiness

Know when you're truly ready to scale.

Launch Readiness
74%

Revenue Forecast & ROAS Waypoints

Compare your payback curve with top games in genre.

90-Day Trend
How it works

Three gates. One continuous journey.

PixyLiv covers three specific decision points every mobile studio faces. Everything else in your workflow stays the same.

Gate 1 — Pre-Build
Is this concept worth building?

Genre benchmarks, UA budget check, soft launch region guidance, concept stress test, and common pre-build mistakes — before you write a line of code.

Open Gate 1 →
Gate 2 — Soft Launch
Should I scale, iterate, or stop?

Decision Engine, Friction Finder, Update Evaluator, Launch Readiness Tracker, and Weekly Check-in — all the tools you need during active soft launch.

Open Decision Engine →
Gate 3 — Scale
When and how do I scale UA spend?

Revenue Forecast across three scenarios and ROAS Waypoints — the measured payback curve that tells you whether scaling makes economic sense right now.

Open ROAS Waypoints →
From idea to confidence

A clear path to the right decision

1. Idea

You have a game idea

2. Validate

Market and genre opportunity

3. Test creative

Find the hook that works

4. Soft launch

Simulate and benchmark performance

5. Decide

Go, improve, or kill with confidence

6. Launch

Scale what's meant to win

Avoid costly mistakes

Save months.
Save budget.
Build winners.

Studios using PixyLiv make better decisions earlier and launch stronger games that perform.

See How It Works
3-6
Months Saved
by avoiding wrong projects early
40%+
Better Launch Performance
vs industry average
$120K+
Saved Per Project
by avoiding failed development
2.5x
Higher Success Rate
for games that pass PixyLiv benchmarks
Questions

Before you sign up

What is PixyLiv and who is it for?

PixyLiv covers two decision points every mobile studio faces: whether to build a concept, and whether to scale after soft launch. Gate 1 validates concept, UA budget, and market before you build. Gate 2 takes your real D1, D7, CPI, and Hook CTR and returns a plain go/iterate/kill verdict. Designed for studios without a dedicated data analyst who need a clear verdict, not another dashboard.

How is PixyLiv different from analytics tools?

Your analytics tool tells you what already happened inside your live game. PixyLiv is the interpretation layer. it takes the numbers you already have and tells you what to do about them. Gate 1 answers the pre-build question: do I have the right concept, budget, and market to generate valid soft launch data? Gate 2 answers the soft launch question: do my numbers support scaling, iterating, or stopping?

Does PixyLiv replace my analytics setup?

No. Your analytics setup collects the data. PixyLiv interprets it. Every input is designed to be obtainable from any analytics platform. or estimated from playtests and spreadsheets. You keep your existing tools.

Are the benchmarks based on real data?

Yes. Genre benchmarks are seeded from published practitioner benchmark research and the D3/D1 retention threshold framework. D1, D7, CPI ceiling, and Hook CTR minimums for 11 genres. They are indicative thresholds, not guarantees. The 385-install minimum is derived from the Cochran formula for 95% confidence interval at 5% margin of error. standard statistics.

Start before your next build

Free for indie studios. Gate 1 validates your concept before you build. Gate 2 diagnoses soft launch. Gate 3 tells you when to scale. No credit card. No setup.

Get Free Access Try the Calculator
No SDK required Works before your game exists Free to get started